VinUniversity Library

The QS ImpACT Skills Challenge

Open to VinUni students • Interdisciplinary teams • Build with AI responsibly

Design a digital game for sustainability — and represent VinUni on the global stage

VinUniversity is preparing to compete in the QS ImpACT Skills Challenge. We are inviting students across colleges and clubs to form teams, build a playable prototype, and tell a sustainability story that matters.

Opportunity highlight: If your project reaches the final round, VinUni will support the team to travel to the UK to showcase the game (subject to competition selection and university process).
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5+ Teams

Interdisciplinary student teams

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4 Colleges

CAS, CECS, CBM, CHS + clubs

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50+ Students

Actively engaged & building

About the QS ImpACT Skills Challenge

A global initiative where student teams design digital games that make sustainability learnable, playable, and shareable.

What you build

A digital game prototype (and supporting materials) that educates, engages, and motivates action on sustainability challenges aligned with the SDGs.

Why this matters

Games are powerful learning tools. They translate complex global issues into interactive experiences that students and communities can understand and share.

Learn more on the official QS page: qsimpact.org/skillschallenge.

Impact for students and for VinUni

Why this competition matters for learning, employability, and VinUni’s global profile.

Student learning & portfolios

Students gain hands-on experience designing a real, playable digital game—strengthening portfolios with demonstrable skills in problem-solving, creativity, and teamwork.

Interdisciplinary collaboration

Teams bring together technical, creative, business, and health perspectives, reflecting how sustainability challenges are solved in the real world.

Global visibility for VinUni

Participation—and potential recognition—helps raise VinUni’s international profile and supports the university’s broader QS journey.

Educational value: The competition emphasizes learning by doing—using games to translate complex sustainability issues into engaging, interactive experiences.

Build games with AI — no coding required

You don’t need programming experience to participate. These tools help you prototype and test ideas quickly using AI and visual design.

AI-driven game creators (prompt-based / no coding)

Rosebud AI

Generate full 2D/3D games, worlds, characters, and logic from natural language prompts — no coding or downloads required.

Jabali AI Game Maker

Create puzzle, shooter, anime-style, and experimental games. AI handles game logic and assets automatically.

Upit Game Creator

AI-guided platform designed to help beginners turn ideas into playable games without writing code.

Replit AI Game Builder

Browser-based AI builder that generates playable games from simple prompts — ideal for rapid demos.

Bitmagic.ai

AI-powered mini-game generator that turns simple text prompts into interactive browser games — perfect for quick experimentation, concept validation, and non-technical creators.

No-code / visual game builders

GDevelop

Open-source no-code engine for 2D/3D games with an AI assistant that generates events from natural language.

Buildbox

Popular drag-and-drop game creator for mobile games, with AI-assisted asset and scene generation.

Flowlab

Browser-based visual logic game builder; export games to desktop and mobile platforms.

Construct 3

Beginner-friendly 2D game builder using visual event systems — no traditional coding required.

RPG Maker

Specialized no-code engine for story-driven RPG games with built-in editors and narrative tools.

AI tools to assist game design (not full builders)

Ludo.ai

AI co-writer that helps generate game concepts, mechanics, and narrative ideas during early design.

AI asset generators

Tools such as Leonardo, Midjourney, and character/environment generators can produce art and animations to plug into no-code engines.

Library guidance: VinUni Library can help teams select appropriate tools and use AI responsibly as an assistant — not the author — in line with academic integrity.

How VinUni Library will support your team

Coordinated support from the VPAA Office through the Library to help teams move from idea → prototype → submission.

Game design & storytelling

Consultation on learning outcomes, narrative structure, and making sustainability concepts understandable and compelling.

AI-enabled development support

Guidance on using AI tools for prototyping, asset generation, and iteration — with clear guardrails for ethical use.

Funding & logistics

Practical support to enable student participation (subject to university guidelines), plus coordination for submissions and communication.

Mentorship & coordination

Facilitation of faculty/mentor inputs, cross-college collaboration, and connection to student clubs for testing and user feedback.

Showcase & communications

We plan a public release to promote VinUni’s participation and highlight leading teams (including the Algorithm team, Gaming Society Club, etc. as ACE teams, where applicable).

Travel support: If selected as finalists, VinUni intends to support travel to the UK to showcase the game (selection-dependent; subject to process and budget approval).

Timeline

Dates below reflect the latest information we have and will be updated after the organizer briefing.

Now – early March
Recruit teams, confirm theme direction, and begin prototype planning. (VinUni info sessions and club outreach.)
16–29 March 2026*
Competition build window (per QS published dates). Teams develop and refine their game prototype.
15 April 2026*
Grand Finale (per QS published dates). Finalists present and showcase their work.

*Dates are based on the QS public announcement and will be reconfirmed with organizers.

How to join

Choose your pathway: join an existing team, or form a new interdisciplinary team.

Steps

Register your interest Reach out to Mr. Tin and express your interest. Please indicate your preferred role (e.g., programming, design, writing, research, UI/UX, sound, testing, or project management).
Join a team or request matchmaking We will connect students across CECS, CAS, CBM, CHS, and student clubs to form balanced teams (with up to 5 students per team) and the skills needed to deliver a playable prototype.
Attend the kickoff + briefing Receive the latest competition requirements, submission checklist, and “AI responsibly” guidance for game creation.
Build, test, and submit Work with mentors and the library support team to iterate quickly, test with real users, and polish your final submission.

Recommended team roles

Core build team (CECS / Algorithm)

Gameplay programming, systems, performance, deployment.

Content & narrative (CAS)

Sustainability concepts, story, dialog, missions, learning design.

Playtesting (Gaming Club + volunteers)

User engagement, difficulty balance, feedback cycles.

Design & UX (any college)

UI/UX, visuals, accessibility, onboarding.

Tip: If you are not a programmer, don’t worry — strong story, UX, and sustainability framing are often what differentiates good games from great ones.

Key session & contact

  • Kickoff Session: February 10, 2025 • 12:00 AM • 24/7 Learning Space
  • Contact email: [email protected]

FAQ

Common questions from students and teams.

Do I need to be a programmer to join?

No. We welcome writers, designers, artists, researchers, sustainability advocates, and playtesters. Great games require strong content, UX, and storytelling as much as code.

Can we use AI tools to build the game?

Yes — responsibly. AI can accelerate prototyping, asset creation, translation, and iteration. Teams must ensure originality, proper attribution, and alignment with academic integrity.

Will there be funding support?

The VPAA Office through the Library will provide support for student participation where appropriate, subject to university guidelines and available resources.

What happens if we become finalists?

If your project advances to the final round, VinUni intends to support the team to travel to the UK to showcase the game (selection-dependent; subject to process and approval).

Where can I see examples of winning projects?

Visit the official QS page and explore showcased projects and past highlights: qsimpact.org/skillschallenge.

Contact

Interested in joining or supporting as a mentor? Reach out.

VinUni Library – Competition Coordination

Email: [email protected]
Office: VinUniversity Library, Building I

Official contest website

QS Skills Challenge / Sustainability Digital Game Contest:
https://qsimpact.org/skillschallenge/

This page is managed by VinUniversity Library on behalf of the VPAA Office. Updates will be posted after the organizer briefing.